SCSMI2017 Helsinki has ended
The annual conference of the Society for Cognitive Studies of the Moving Image (SCSMI) welcomes you to the Aalto University, Helsinki, Finland, June 11th – 14th, 2017

SCSMI2017 Helsinki program is under construction and changes are to occur. Meanwhile you may complete your personal information with a photo and some tags, so the other attendees and speakers will get to know more of you and your interests, and vice versa.

Go to registration or check practical information about accommodation etc. at http://scsmi2017.aalto.fi/
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Sunday, June 11 • 16:15 - 17:15
KEYNOTE by Dr. Asta Kärkkäinen, NOKIA: 3D audio in immersive movies

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Title: 3D audio in immersive movies

Movies are follow up of long tradition of arts. However, movies are more related to paintings than theatre. Of course, in movies, the paintings are moving and they speak like a radio, but the real immersion of theatrical expression is missing: your ability to look at scene part of your choice, follow the action where you please, and perceive the distance and experience the sound to come from its real source.
Now, technology to produce immersive movies is on the making, although there are still steps on the way.  Also, directors will be facing new challenges, as the 360-degree perceptive field is more than a stage, and it becomes harder to catch the attention of the audience to carry the story line, but theatre directors have always known how to do this. Actually, directing an immersive movie is like directing in theatre with a very big stage [1]. 
Nokia, among many other companies is introducing cameras to catch the theatrical experience and augment this with special effects and framing trickery more suitable to the expectations of a movie than a play [2]. Light, set, script and of course the acting itself is important, but it is the sound that brings the finishing touch to the play.
Immersive real or virtual reality perception of environment requires well matching 3D audio. Brains process sound faster than vision. Sounds, especially 3D sounds, are essential for tasks that need fast judgement and awareness of environment. Positional sounds can reduce visual workload and improve awareness of information outside user's field of view. In Nokia, we have developed a process to record and render the sound in its true variability [4, 5].
[1]  http://www.nytimes.com/2012/05/23/theater/sleep-no-more-enhanced-by-mit-media-lab.html
[2] https://ozo.nokia.com/vr/
[4] https://ozo.nokia.com/ozo_en/nokia-ozo-audio
[5] T. Huttunen, E. Seppälä, O. Kirkeby, A. Kärkkäinen, and L. Kärkkäinen, " Simulation of the transfer function for a head-and-torso model over the entire audible frequency range," J. Comp. Acous. 15, 429 (2007).

Guest Speaker
avatar for Asta Kärkkäinen

Asta Kärkkäinen

Dr. Asta Kärkkäinen works as a Principal Researcher in Digital Media R&D Spatial Audio in Nokia Technologies. She got her Ph.D. in Theoretical Physics on the area of Atom, Molecule and Laser Physics from the University of Helsinki, in 1997. The same year she joined Nokia Research... Read More →

Sunday June 11, 2017 16:15 - 17:15 EEST
Aalto Big Hall, Töölö Campus, Aalto University (1st floor) Runeberginkatu 14-16, Helsinki